Fishing Frenzy has released its whitepaper outlining its new Proof of Contribution (POC) system and $FISH token economy. The goal is to build a sustainable onchain ecosystem that rewards active players, creators, and community members based on their real contributions instead of speculation.
Proof of Contribution and the Flywheel Model
Typically, the tokens of Web3 games find their way to short-term holders. The POC system from Fishing Frenzy is a clever way to fix this issue by connecting the reward distribution to verified activities, both in the game and outside. A player’s reputation and earning potential grow over time. Activities like playing, creating content, or staking tokens boost these gains.
This forms the Contribution Flywheel. Contributions generate rewards, rewards attract players, and player activity fuels ecosystem growth. Each member’s Karma Score powers the system. It serves as a constantly updated record of their community contributions.

The $FISH Token and Its Economy
$FISH powers the Fishing Frenzy ecosystem. It runs on Ronin using the ERC20-C standard and comes in two forms:
- $FISH (tradable)
- $xFISH (spend-only, used for in-game rewards)
Both tokens share a maximum supply of 1 billion. Players can stake or trade $FISH, while they earn $xFISH through gameplay and convert it to $FISH under vesting and tax rules.
The project allocates most of the token supply to the community and growth initiatives. Smaller portions are used to fund liquidity, the treasury, and team incentives. Unlocks depend on FDV milestones, i.e., team and community rewards will only be released when the token’s market value increases. Airdrop participants have to stake half of their tokens in order to be eligible for these unlocks, thus facilitating the alignment of rewards with the level of participation.

In-Game Utility and Rewards
$FISH and $xFISH are very much a part of the game. Players utilize them to open battle passes, get special cosmetics, complete quests, diving modes, and NFT minting. Spending tokens is what drives the economy, while getting them should be a prize for the most engaged users.
Transfers from $xFISH to $FISH are subject to a vesting schedule and taxes that vary according to Karma. Users with high Karma pay less tax and get quicker access to their rewards, whereas users with low Karma have to pay more. Thus, the system is designed to keep members active and ensure that rewards are distributed fairly among the community.

Karma System and Ecosystem Benefits
The Karma Score is what essentially defines the reward system in Fishing Frenzy. Players can earn Karma through various activities like staking, providing liquidity, completing missions, referring others, and creating content. As they achieve higher scores, players get access to better perks and their positions in the economy get a boost.

Users with high Karma are able to profit along with the ecosystem — 30% of the in-app purchase revenue and 100% of the withdrawal taxes are returned to them. In addition to that, they receive some perks such as exclusive quests, more rewards from the leaderboard, and lower fees. Eventually, the top contributors might be the ones to get airdrops or early access from partner projects that are targeting active communities.

Conclusion
The whitepaper of Fishing Frenzy presents a definite idea: mix fair tokenomics with the active involvement of users. The $FISH token, $xFISH rewards, and Karma system are the elements of an ecosystem where these activities become valuable, i.e., playing, contributing, and engaging.
Such a model, if it works, can be the reason for a complete change of the way GameFi projects pay their players, i.e., by making real contributions to result in real, onchain growth.









